Friday, May 28, 2010

The History of Fuzzy Robot

Fuzzy Robot is the studio name I do my games under these days. I've changed studio names a lot over the last 7 years, but I think it's time to settle down. I started out in 2003 with the name Enoki House. Enoki is a kind of mushroom, and the logo was a house made out of mushrooms. Under that name, I developed the game Tiki Slide which was a mix of Super Monkey Ball and snowboarding.

Tiki Slide

After that I got a few friends together and we worked on a few projects under the name Enoki Games, since Enoki House was really weird and the new name said what we do. None of those projects made it very far. After that I started working on Havoc Ball (a 3d breakout game), but I wanted to use a new name to distance myself from the the failed attempts at Tiki Slide 2 and Battle for Claymore. For that game I used the studio name:

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I really liked that name, but soon after, a certain "Harmonix" started making Guitar Hero games, and I thought it was too close and I wanted to be more unique. I first started Stabbing in the dark at this Fuzzy Robot idea about a year ago. Here is my first go at it:

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I guess the idea of Fuzzy Robot is that he is a fun happy robot, a blend between the creativity and spontaneity of humans and the Sci-fi techy awesomeness of robots. After much revision, I ended up with the logo design we have today!

Fuzzy Robot logo

I think this is one I can keep for the forseeable future.

Saturday, May 8, 2010

Sundance Trilogy

These are a few of the latest songs I have written, mostly this year. The three songs kinda go together and tell a short story. I guess it's not that much of a story; it's more of just portraying the feeling of certain circumstances. Anyway, my mom has been wanting me to record myself playing my songs on and upload them onto youtube for a long time, so I finally did. Happy Mother's Day, mom!

Sundance 1: Just a Walk in the Park


Sundance 2: You Can't Beat This Weather!


Sundance 3: Sun Turns into Rain Turns into Wet Clothes, but that's OK.

Thursday, May 6, 2010

Funny Bug

funnyBug_Small

This happened when I tried to flip around a few faces since I decided to start using backface culling. It won't be hard to fix, but I thought it looked pretty.

For those of you who don't know, this is a screen from the project that I currently call my senior project (although I have been working on it for longer than I have been a senior). I's a fun 2.5D puzzle adventure game where you play as a shepherd who has lost all his sheep and must find them. The project includes a level editor and a scripting language for defining levels and events, and I'm doing all the art, music, and level design from scratch by myself, so as you might guess that keeps me all kinds of busy. Maybe I'll upload some nicer-looking non-buggy screens in a few days.